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} .t-footer .t-footer-curseInfo .t-footer-socialLinks li a { display:block; } .t-footer .t-footer-curseInfo .t-footer-socialLinks li a i { display:block; margin:0 auto; background:url(../Img/icon-social-links.png) no-repeat 0 0; } .t-footer .t-footer-curseInfo .t-footer-socialLinks li a i.u-icon-youtube { width:64px; height:26px; background-position:0 0; } .t-footer .t-footer-curseInfo .t-footer-socialLinks li a i.u-icon-youtube:hover { background-position:0 -28px; } .t-footer .t-footer-curseInfo .t-footer-socialLinks li a i.u-icon-twitter { width:37px; height:27px; background-position:-66px 0; } .t-footer .t-footer-curseInfo .t-footer-socialLinks li a i.u-icon-twitter:hover { background-position:0 -56px; } .t-footer .t-footer-curseInfo .t-footer-socialLinks li a i.u-icon-facebook { width:16px; height:32px; background-position:-105px 0; } .t-footer .t-footer-curseInfo .t-footer-socialLinks li a i.u-icon-facebook:hover { background-position:-105px -34px; } .t-footer .t-footer-curseInfo .t-footer-socialLinks li a i.u-icon-rss { width:27px; height:27px; background-position:-39px -56px; } .t-footer .t-footer-curseInfo .t-footer-socialLinks li a i.u-icon-rss:hover { background-position:-68px -56px; } .t-footer .t-footer-curseInfo .t-footer-socialLinks li:first-child { margin-left:0; } .t-footer .t-footer-curseNetwork { float:left; width:65%; margin-left:2.05%; border-top:1px solid #333; } .ie7 .t-footer .t-footer-curseNetwork { width:64.98333%; } .t-footer .t-footer-curseNetwork header>h4 { position:relative; top:-9px; background:#151515; padding:0 10px 0 0; display:inline-block; font-size:14px; font-weight:bold; } .t-footer .t-footer-curseNetwork .t-footer-jumpLink { float:right; position:relative; top:-9px; padding:0 10px; font-size:10px; height:16px; line-height:16px; text-transform:uppercase; font-weight:bold; background:#383838; -webkit-border-radius:6px; -moz-border-radius:6px; -ms-border-radius:6px; -o-border-radius:6px; border-radius:6px; } .t-footer .t-footer-curseNetwork .t-footer-jumpLink:hover { background:#ff5f14; color:#fff; } .t-footer .t-footer-curseNetwork .t-footer-featured { border-bottom:1px solid #333; overflow:hidden; padding-bottom:1.5em; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem { float:left; width:23.4625%; margin-left:2.05%; } .ie7 .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem { width:22.4625%; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem:first-child { margin-left:0; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem h4 { text-indent:-9999px; display:block; width:146px; height:102px; background-repeat:no-repeat; background-position:0 0; margin:0; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem.site-gw2g h4 { background-image:url(../Img/featured-gw2g.png); } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem.site-lolpro h4 { background-image:url(../Img/featured-lolpro.png); } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem.site-mmoc h4 { background-image:url(../Img/featured-mmoc.png); } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem.site-gw2db h4 { background-image:url(../Img/featured-gw2db.png); } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem a { display:block; cursor:pointer; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem a:hover h4 { background-position:0 -102px; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl { margin:0; background:#262626; -webkit-border-bottom-right-radius:8px; -moz-border-bottom-right-radius:8px; -ms-border-bottom-right-radius:8px; -o-border-bottom-right-radius:8px; border-bottom-right-radius:8px; -webkit-border-bottom-left-radius:8px; -moz-border-bottom-left-radius:8px; -ms-border-bottom-left-radius:8px; -o-border-bottom-left-radius:8px; border-bottom-left-radius:8px; width:126px; padding:5px 10px; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl dt { font-weight:bold; color:#fff; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl dd { margin:0; font-size:11px; white-space:normal; line-height:13px; color:#ddd; } .t-footer .t-footer-curseNetwork .t-footer-browse { position:relative; padding-left:170px; } .t-footer .t-footer-curseNetwork .t-footer-browse:before,.t-footer .t-footer-curseNetwork .t-footer-browse:after { content:""; display:table; } .t-footer .t-footer-curseNetwork .t-footer-browse:after { clear:both; } .ie8 .t-footer .t-footer-curseNetwork .t-footer-browse { zoom:1; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>a { position:absolute; left:0; width:150px; font-weight:bold; color:#4b4b4b; text-shadow:0 1px 0 #000; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>a.j-selected,.t-footer .t-footer-curseNetwork .t-footer-browse>li>a:hover { background:#2c2c2c; color:#ff5f14; } .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-coreLinks>a { top:0; } .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-communityLinks>a { top:20px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-databaseLinks>a { top:40px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-wikiLinks>a { top:60px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul { display:none; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:before,.t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:after { content:""; display:table; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:after { clear:both; } .ie8 .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul { zoom:1; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li { float:left; width:143px; margin:0 20px 2px 0; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li a { display:block; background:#2c2c2c; padding:0 3px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li a:hover { background:#383838; color:#ff5f14; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul.j-list-selected { display:block; } .t-footer .t-footer-curseLinks { background:#191919; clear:both; } .t-footer .t-footer-curseLinks>ul { width:1000px; margin:0 auto; text-align:center; padding:30px 0; } .t-footer .t-footer-curseLinks>ul:before,.t-footer .t-footer-curseLinks>ul:after { content:""; display:table; } .t-footer .t-footer-curseLinks>ul:after { clear:both; } .ie8 .t-footer .t-footer-curseLinks>ul { zoom:1; } .t-footer .t-footer-curseLinks>ul>li { display:0; -moz-box-orient:vertical; display:inline-block; vertical-align:middle; margin:0 8px; font-size:11px; text-transform:uppercase; } .t-footer .t-footer-curseLinks>ul>li a { color:#666; } .t-footer .t-footer-curseLinks>ul>li a:hover { color:#ff5f14; } .t-footer .t-footer-createdBy { background:#101010; clear:both; text-align:center; color:#4d4d4d; padding:20px 0 40px; text-transform:uppercase; } .t-footer .t-footer-createdBy>* { display:0; -moz-box-orient:vertical; display:inline-block; vertical-align:middle; } .t-footer .t-footer-createdBy .curse-logo { background-image:url(../Img/icon-curse-logo-footer.png); width:35px; height:50px; margin:0 1em; } .t-footer .t-footer-createdBy .happy-pants { display:block; clear:both; margin-bottom:0; padding:20px 0 0; } .t-footer .return-to-top { background:url(../Img/icon-back_to_top.png) no-repeat right center; padding-right:24px; position:absolute; top:-30px; width:1000px; margin:0 auto; text-align:right; display:block; font-size:11px; font-weight:bold; height:30px; line-height:30px; } .t-footer .return-to-top a:hover { color:#ff5f14; } /* --------------------------------------------------------------------------- Footer ad hack, remove after code push -JB (4/18/13) - Specificity issues due to old code --------------------------------------------------------------------------- */ /* Temp Wrapper */ .show-ads { position: relative; } /* Header */ .show-ads .t-footer .t-footer-curseNetwork { border-top: none; } .show-ads .t-footer-curseNetwork > header:first-child { border-top: 1px solid #333; width: 50%; } .show-ads .t-footer-curseNetwork > header:first-child .t-footer-jumpLink { margin-right: 10px; position: relative; } .show-ads .t-footer-curseNetwork > header:first-child .t-footer-jumpLink:after { background: #151515; content: ""; height: 100%; position: absolute; left: 100%; width: 10px; } /* Featured Items */ .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem { float: none; margin-left: 0; overflow: hidden; width: 50%; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem h4 { float: left; position: relative; z-index: 2; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl { border-radius: 0 8px 8px 0; height: 91px; overflow: hidden; padding-left: 28px; position: relative; top: 11px; left: -10px; width: auto; } /* Remove 3rd & 4th featured sites */ .show-ads .t-footer .t-footer-featureItem:nth-child(3), .show-ads .t-footer .t-footer-featureItem:nth-child(4) { position: absolute; left: -99999px; } /* Med Rect */ .show-ads .footer-ad-medRect { margin-right: -490px; position: absolute; top: 45px; right: 50%; } some info on chapter 3 - Page 3 - Guild Wars Forums - GW Guru
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Old May 12, 2006, 10:40 PM // 22:40   #41
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Quote:
Originally Posted by TheMosesPHD
Congrats. You've generalized a generalized statement. Have fun with that.
No, I was just trying to figure out what he said. Didn't seem to make any sense at all.
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Old May 12, 2006, 11:14 PM // 23:14   #42
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You seem to forget Egypt is in North Africa. If there is any influence in design, I see it coming from ancient Egypt. Though there was alot of Mederterrainian influence in the other countries like Morocco, so this leaves ALOT of possibility. Not 'bones thru nose and loin cloths', lol hella ignorant.

But ignorance is exactly why people post on message boards, so keep on truckin.

cha cha
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Old May 12, 2006, 11:19 PM // 23:19   #43
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desert, dry sand.....

GW3: Revenge of the Devourers
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Old May 12, 2006, 11:34 PM // 23:34   #44
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Hmm, it kinda makes me wonder if Guild Wars will have any overarching story, or whether it'll just be a series of essentially independent tales. Too early to tell I suppose, but GW will get tired pretty quick for me if it's just rolling out one continent after another....
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Old May 12, 2006, 11:42 PM // 23:42   #45
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to be honest i would like to see more dealing with the continent of orr since theyve done cantha and tyria already why leave orr out?
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Old May 12, 2006, 11:47 PM // 23:47   #46
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Originally Posted by Kidney Licker
Hmm, it kinda makes me wonder if Guild Wars will have any overarching story, or whether it'll just be a series of essentially independent tales. Too early to tell I suppose, but GW will get tired pretty quick for me if it's just rolling out one continent after another....
Yeah, we're going to have to revist the old and unused spots. Cause if they continue to add with out adding detail, then this game will get old to people.
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Old May 12, 2006, 11:56 PM // 23:56   #47
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Quote:
Originally Posted by akazukin cha cha
You seem to forget Egypt is in North Africa. If there is any influence in design, I see it coming from ancient Egypt. Though there was alot of Mederterrainian influence in the other countries like Morocco, so this leaves ALOT of possibility. Not 'bones thru nose and loin cloths', lol hella ignorant.

But ignorance is exactly why people post on message boards, so keep on truckin.

cha cha
The other reason ppl post on message boards is because they're arrogant monkeyheads. >.<

Quote:
Originally Posted by THEMUFFINMAN
to be honest i would like to see more dealing with the continent of orr since theyve done cantha and tyria already why leave orr out?
If they did Orr they'd have to make a chapter that has some sort of time warp where you go back in time before it was sunken beneath the sea. Now that would be quite an interesting chapter indeed. Imagine the trouble those poor Xunlai Agents would have transporting your goods through time o.O

Last edited by TheMosesPHD; May 13, 2006 at 02:16 AM // 02:16..
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Old May 13, 2006, 01:29 AM // 01:29   #48
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the Xunlai have a glowing magic storage box, they can transport your stuff anywere.

I belive i heard that they had no plans at this point on expanding the C1 map, i think it was i a cat log a while back, and whats left of orr is on the C1 map so i dont think we will see it.
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Old May 13, 2006, 01:34 AM // 01:34   #49
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Zulus are coming to guild wars now, like they expanded to japan and china, the african countries are now coming to guild wars, the ultra warrior builds are coming!
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Old May 13, 2006, 02:16 AM // 02:16   #50
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lol im thinking final boss is..... in egypt and its Imhotep XD
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Old May 13, 2006, 02:35 AM // 02:35   #51
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http://www.guildwarsguru.com/forum/s...36&postcount=5

Found My post... Couldnt find the original one though.....

ended up it was only a month ago though!

Last edited by Pillz_veritas; May 13, 2006 at 02:38 AM // 02:38..
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Old May 13, 2006, 06:28 AM // 06:28   #52
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idk bout anyone else, but i REALLY wanna visit the ruins of the nation Orr. ghosts and gouls, or down right abandoned magic or something that leads to something big!, they gotta branch off the original story eventually in terms of what caused the rise of the undead, and the Liche and the whole huge domino effect of the mursaat, seers, white mantle, and the flameseeker prophecies which we have just passed...im going on and on... im half asleep here sorry, heck my bed is right next to me, ima hit it right after this is done.. like now.. good night..
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Old May 13, 2006, 07:56 AM // 07:56   #53
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North Africa eh... well, I guess it was to be expected.

Things it could include?
  • Egypt - pyramids, underground tombs/temples, big river delta, oasis
  • Savannah - Libya, southern Algeria and Tunisia
  • Morocco - lavishly decorated towns with packed markets
  • Northern mountain range that runs through Algeria/Morocco (can't remember the name)
  • Mali/Timbuktu - already kinda got that with this 'stone city'
  • Some sort of tribal fighter class - spear, javelin, or even clubs
  • A Sage/Voodoo-type class

It all sounds interesting, but looking into the future, if they keep basing Chapters on real world geography and mythology, they're gonna get more and more limited in cultures, landscapes and professions. If the Chapters are gonna continue to reach two digits, there can't be two new professions per chapter, or the balance of the game will be totally screwed up.

Future Chapter themes I can think of off the top of my head?
  • South America/Amazon, Incas and Aztecs
  • New World theme, North America/Caribbean, colonies
  • Roman, Greek, Persian, the Fertile Crescent - ancient/classical theme
  • Norse/Barbarian theme
  • Renaissance, introduction of guns
  • A cold chapter - Northern Canada, Russia, the Arctic/Antarctica
  • RETURN TO TYRIA - Orr, lands above Kryta, lands below Maguuma, link between Ascalon and Crystal Desert, realms of Dwayna/Lyssa/Melandru, the whole continent is evolved... oh wait, how many times have I mentioned this stuff in previous threads/posts?

The last of these remains my favorite, and most hopeful theme for the future of Guild Wars. I have touched on it so many times before, but I feel we just have to return to Tyria and fill in all those gaps, and see what has happened to the nations of the continent while we have been away. Ascalon could be rebuilt and green, the White Mantle ousted from Kryta...

As for those people that say we cannot go to Orr...

WE CAN!

Yes, Orr was mainly submerged under water in the Cataclysm... but not all of it! Just look at those broken islands at the end of the peninsula! I imagine that there are lots of ruined islands, and we could walk through the shallows between them. Heck, we could even have magical enchantments to go underwater, as people other than me have discussed.

But, I digress. I will buy this chapter, but I am not convinced that Guild Wars is going down the right track by following real world/mythological themes with each chapter. Tyria wasn't so much so... be more inventive in cultures, landscapes and creatures just like you were with Chapter 1, Anet!
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Old May 13, 2006, 11:46 AM // 11:46   #54
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Naw, I dont want any form of Guns in this game or any form of Renisance.
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Old May 13, 2006, 12:13 PM // 12:13   #55
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Quote:
Originally Posted by seut
desert, dry sand.....

GW3: Revenge of the Devourers
LOL ..please no more Devourers we had enough in GWP..
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Old May 13, 2006, 01:23 PM // 13:23   #56
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Quote:
Originally Posted by floppinghog
idk bout anyone else, but i REALLY wanna visit the ruins of the nation Orr. ghosts and gouls, or down right abandoned magic or something that leads to something big!, they gotta branch off the original story eventually in terms of what caused the rise of the undead, and the Liche and the whole huge domino effect of the mursaat, seers, white mantle, and the flameseeker prophecies which we have just passed...im going on and on... im half asleep here sorry, heck my bed is right next to me, ima hit it right after this is done.. like now.. good night..
I agree, plot development around Orr would be cool. While someone said that there would be no more expansion on the C1 map, I personally think it would be a great idea to expand into it. It would bring players back to Tyria. Reuse the old content they put so much effort into making.
I personally just like the idea of going to see more of the C1 plot. Understanding Orr, getting more history of the White Mantle, the Seer even. Those would be great chaper expansions, this every six month a new chapter deal has me worried. If ANet doesn't decide to do something new, and innovative, and sticks with this cookie cutter approach, I'll lose intrest on a game I really enjoy.
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Old May 13, 2006, 01:48 PM // 13:48   #57
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It'd better not be a new (small) chapter every 6 months. Once every 9 to 12 months sounds better imo. 6 months sounds like quantity over quality and THAT sounds sounds pretty scary .

Though a more open chapter does sound very interesting to me as I personaly prefer wide open spaces (ala crystal desert) to claustrofobic cities with closed gates. makes more fun for random exploration and running/surviving to the next outpost, making it to the gate barely alive!!
Btw, I'm referring to running with my own toon, not having someone run for me ofcourse, no fun in that

Also I'm guessing that this would probably mean that, after a new chapter is sold it is considered 'finished' so no new expansions ala SF in chapter 2, 3, 4 etc.


Personaly I 'do' like how they handled the pre-area in chapter 2 in giving it what the first pre is missing (storage and the ability to re-visit it after your toon finished Cantha) but I'd realy like it to have an isolated pre like the first one but thats just my own personal lil wish

Also mass-production of more chapters, if I may call it this way, would also mean that many people will start skipping the aquisition of chapters that theyi supposedly 'can do without', making the GW population spread out more over many fragmented areas. This also wouldn't realy imo benefit the quality of gameplay.


I do think theres enough that could be added to the GW universe, many suggestions have been made on the forums in the last odd-year that could substantially enrich the gaming experience like new types of pve or pvp challenges (like somekind of defend-the-base option where your team has to try to defend an area against an ongoing swarm of ever improving mobs till your teams defences give in...amongst many others)


Anyways I hope it'll be worth it!
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Old May 13, 2006, 03:12 PM // 15:12   #58
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lol yeah BlackPower is coming

i want to have a Snake as Pet^^



Quote:
Originally Posted by drakken06
Dude, we think alike...that's kinda creepy. LOL. I mean, I practically soloed all of the Prophecies campaign...THEN I had myself rushed through it. Also, I've explored 99% of the Tyrian map...exactly 99%...I can't find the rest of the 1% but the game was enjoyable at my pace. ^_^
OT
dude look at this :
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Old May 13, 2006, 05:24 PM // 17:24   #59
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Old May 13, 2006, 05:43 PM // 17:43   #60
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Quote:
Originally Posted by King Symeon
North Africa eh... well, I guess it was to be expected.
  • Egypt - pyramids, underground tombs/temples, big river delta, oasis
  • Savannah - Libya, southern Algeria and Tunisia
  • Morocco - lavishly decorated towns with packed markets
  • Northern mountain range that runs through Algeria/Morocco (can't remember the name)
  • Mali/Timbuktu - already kinda got that with this 'stone city'
  • Some sort of tribal fighter class - spear, javelin, or even clubs
  • A Sage/Voodoo-type class
It's the Atlas mountains. The other thing in North Africa that you didn't bring up is the Barbary Coast. Which, for hundreds of years, was full of pirates. Yes, pirates. And we all know how awesome pirates are.

Quote:
Future Chapter themes I can think of off the top of my head?
  • South America/Amazon, Incas and Aztecs
  • New World theme, North America/Caribbean, colonies
  • Roman, Greek, Persian, the Fertile Crescent - ancient/classical theme
  • Norse/Barbarian theme
  • Renaissance, introduction of guns
  • A cold chapter - Northern Canada, Russia, the Arctic/Antarctica
  • RETURN TO TYRIA - Orr, lands above Kryta, lands below Maguuma, link between Ascalon and Crystal Desert, realms of Dwayna/Lyssa/Melandru, the whole continent is evolved... oh wait, how many times have I mentioned this stuff in previous threads/posts?
Also good stuff.

Quote:
The last of these remains my favorite, and most hopeful theme for the future of Guild Wars. I have touched on it so many times before, but I feel we just have to return to Tyria and fill in all those gaps, and see what has happened to the nations of the continent while we have been away. Ascalon could be rebuilt and green, the White Mantle ousted from Kryta...
Yeah, if only, eh? I don't see it happening, but keep your fingers crossed.
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